GTA2 Classics Stuck at 640×480 (and fix!)

May 22, 2008 on 8:35 pm | In Development, Research | 4 Comments

Lately with friends we’ve been having some multiplayer fun at GTA 2 Classics Edition (the free one that you can download at Rockstar Classics). I’m amazed to see how cool this game still is in multiplayer. BUT, there was a but. As of now it was impossible to make it run at more than 640×480, despite setting higher resolutions on the GTA 2 Manager. While it’s not a big issue, it’s still annoying nonetheless.
So I’ve looked and looked and looked and looked on the net to find some kind of answer. While I did find some people who had the same problem as me (and all my friends for that matter), I did not find any answer.
Because I’m not desperate, I’ve took my tools and started decompiling GTA 2 (;))
Long story short, here is a patch to activate high resolution on GTA 2 Classics Edition (aka 9.6F) only:

gta2patch.exe (7 kb)

Please bear in mind that this patch is VERY ghetto. It doesn’t even check if you are patching the right version, so USE AT YOU OWN RISK!
For the details, the source code and the alternate methods (if you don’t feel like downloading and launching an executable from an unknown source), hit the jump.
Continue reading GTA2 Classics Stuck at 640×480 (and fix!)…

DWMaxx: Back to business

May 14, 2008 on 8:28 am | In DWMaxx, Development, Projects | 10 Comments

It’s been a solid 3 months since I’ve last worked on DWMaxx. I am just posting this quick post to tell everyone that I’m resuming work on it. I’ve had a LOT of computer problems (my 2 computers died), and a lot of real life stuff to take care of.
Moreover, after my computer died and I pretty changed everything in it (cpu, mobo, ram), my second computer died too. Which left me unable to work on DWMaxx at all (2 computers needed, as one is for debug).
So what’s to be expected?
Continue reading DWMaxx: Back to business…

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